Drew Baker is a Senior Research Fellow within the Centre for Computing in the Humanities, Kings College London. One of the founding members of the King’s Visualisation Lab he has worked in the field of 3D visualization and interpretation of archaeology and history for many years. He has specialised in the area of 3D modelling specifically using interactive VRML. His primary area of interest is in using advanced 3D technology to bring
cultural history from traditional passive media into new interactive formats. The aim of this approach is to transform the user into an active participant though exploration of virtual worlds and artefacts. He is currently concluding a project exploring the process of cognitive modelling in 3D worlds, looking at how the methods employed by the modeller can be captured and understood.

Richard C. Beacham was Professor of Digital Culture and Director of King’s Visualisation Lab, King’s College London until 2011. He has been visiting professor at Yale and the University of California, and a Resident Scholar at the Getty Museum, where he oversaw productions of ancient comedy and the construction of a replica Roman temporary stage based upon his research. He has published The Roman Theatre and Its Audience (Harvard), and Spectacle Entertainments of Early Imperial Rome (Yale) and translations of four Roman comedies (Methuen) as well as over fifty articles or chapters in research journals and books including contributions to the Cambridge Companion to Greek and Roman Theatre and the Cambridge Companion to the Age of Augustus. He is co-author with Dr Hugh Denard of Living Theatre: Roman Theatricalism in the Domestic Sphere (forthcoming, Yale). Together with Professor James Packer, he is the co-director of the Pompey Project, a comprehensive investigation of Rome’s earliest theatre which is currently excavating at the site. He lead the AHRC project, ‘The Body and Masks in Ancient Performance Space’ and with Hugh Denard, the ‘Making Space’ Project, and the Leverhulme ‘Roman Villa at Oplontis’ project all of which employed 3D computer models of ancient theatres or buildings. He is the leading authority on the theatre designer and theoretician, Adolphe Appia. He is a founding member of the International Workshop for Art and Culture, Hellerau, Germany that secured major sponsorship from Getty for a programme of architectural restoration of the Appia/Dalcroze Festspielhaus. He co-chairs The London Charter initiative, governing the use of 3D visualization in cultural heritage research.

Anna Bentkowska-Kafel has an MA in the History of Art (Warsaw), MA in Computing Applications for the History of Art (London) and PhD in Digital Media Studies (Southampton). Her research, teaching and publications have been mainly on medieval and Early Modern visual culture in Western Europe, and the use of advanced ICT methods in documentation and interpretation of art. She has published on digital iconography and digital iconology, the evidential value of the digital image and the impact of interactive computer graphics on representation and interpretation of art and architecture of the past. She has been involved in a number of computer-based art projects hosted by the Courtauld Institute of Art in London and the Centre for Computing in the Humanities, King’s College London, including the JISC 3D Visualisation in the Arts Network, 3DVisA <;, and the British Academy project, Corpus of Romanesque Sculpture in Britain and Ireland <>, of which she is Associate Director. She has been a committee member and editor for CHArt, Computers and the History of Art <;, since 1999.

Mark Carnall is the curator of the Grant Museum of Zoology and Comparative Anatomy University College London. He is a palaeobiologist and curates the historic teaching collection, founded in 1828. Recently, he has been working to catalogue the collection, recording specimens with a 3D laser scanner, as well as using other new technologies to bring the relatively hidden collection to a wider audience. As well as a lifelong interest in natural history and science communication, Mark grew up with videogames and the Internet and is particularly interested in applying these technologies to keeping museums pertinent, innovative and engaging to public audiences.

Hugh Denard (BA, Trinity College Dublin; MA, PhD, Exeter) lectures in the Centre for Computing in the Humanities, King’s College, London, where he is Associate Director of the King’s Visualisation Lab and programme director of a MA Digital Culture and Technology. He is editor and joint coordinator of The London Charter for the Computer-based Visualization of Cultural Heritage, an initiative arising out of a symposium convened by the AHRC ‘Making Space’ project that he co-directed, and which was designed to develop a methodology for tracking and documenting the cognitive process in 3D visualization-based research. In 2006-2009 he directed the JISC-funded 3D Visualisation in the Arts Network, which supports arts and humanities academics in the use of 3D visualization technologies. Other current projects include: the AHRC Body and Mask in Ancient Theatre Space Project, the Villa at Oplontis Project, funded by the Leverhulme Trust and the Eduserv Theatron 3 Project.

Kate Devlin is a Lecturer in the Department of Computing at Goldsmiths, University of London. Her research is interdisciplinary, applying computer graphics and perception analysis to archaeology. She has a PhD in Computer Science from the University of Bristol and an MSc in Computer Science and a BA in Archaeology from Queens University, Belfast.

Ryan Egel-Andrews received his BA in History of Art from University College London and in 2009 has completed the MA in Digital Humanities course based at the Centre for Computing in the Humanities, Kings College London, UK. His MA dissertation involved a visualization of one of Piet Mondrian’s studios in Paris and is concerned with the application of 3D modelling technologies to art-historical research.

Maurizio Forte is Professor of World Heritage at the School of Social Sciences, Humanities and Arts and Director of the Virtual Heritage Lab at the University of California, Merced. His research interests include virtual reality, GIS, spatial technologies, 3D documentation, virtual reconstruction of archaeological landscapes and epistemology of the virtual. Prior to this appointment he was Head of Research for the Italian National Research Council’s (CNR) programme, ‘Virtual Heritage: Integrated Digital Technologies for Knowledge and Communication of Cultural Heritage through Virtual Reality Systems’, and Senior Scientist at CNR’s Institute for Technologies Applied to the Cultural Heritage (ITABC). He is also Vice-President of the international, non-profit Virtual Heritage Network and Professor of Virtual Environments for Cultural Heritage at the University of Lugano. He holds a PhD in Archaeology from the University of Rome, ‘La Sapienza’. He coordinated archaeological fieldwork and many research projects internationally. He has published widely, authoring and editing numerous books. His Space, Place, Time (co-edited with S. Campana and C. Liuzza) and Cyber-Archaeology are forthcoming from BAR-Archaeopress, Oxford. He created the Virtual Museum of the Scrovegni Chapel and the Virtual Museum of the Ancient Via Flaminia , the latter being a virtual collaborative environment for cultural heritage in Europe. ‘Building Virtual Rome’ and ‘ArcheoVirtual’ are his two recent international exhibitions of virtual archaeology.

Sven Havemann is a scientist at the Institut fur ComputerGraphik und WissensVisualisierung, Technische Universitat, Graz, Austria. He has a degree in Computer Science from the University of Bonn (1998) and a PhD from the Technical University of Braunschweig (2005). He has developed a novel approach to the generative representation of 3D shapes and is the author of the Generative Modelling Language (GML). He has been active in projects at the national (V3D2) and European levels (FP5 CH project CHARISMATIC) and is the sub-area coordinator for visualization and rendering in the EPOCH Network of Excellence, under the EU Sixth Framework Programme, with almost 100 partners in the area of cultural heritage. He was a lead researcher in the DAVE, a novel CAVE installation at the Technical University of Braunschweig. His main research interests are shape representations and geometric modelling with a focus on interactive techniques. He has published twenty papers in international journals and conference proceedings, and serves as a reviewer for the conferences Eurographics and VAST, as well specialist journals in the area of computer graphics.

Sorin Hermon received his PhD in Archaeology from the Ben-Gurion University of the Negev, Beer-Sheva, Israel, in 2003, where he also taught. He has participated in several excavations mainly of prehistoric sites in Israel, some of which he also directed. From 1999 to 2008 he was a Senior Researcher at VAST-Lab, PIN, University of Florence. He is now a Scientific Research Coordinator at the Science and Technology for Archaeological Research (STAR) Centre at the Cyprus Institute. His other interests include knowledge transfer and design of cognitive technologies adapted for collaborative research, education and communication of cultural heritage, such as visualization, collaborative and knowledge management tools. He published some twenty scientific articles in edited books, conference proceedings and journals. The subjects of his publications include the use of visualization (mainly Virtual Reality and 3D modelling) in research and communication of cultural heritage; theoretical and methodological aspects of research in archaeology; reports and investigation of archaeological sites and the application of fuzzy logic concepts in the humanities. He is the author of Socio-Economic Organisation of Calcolithic Societies in Southern Levant (BAR, Oxford: Archeopress, 2008), editor of Academic Curricula for Digital Heritage. A proposal (Archaeolingua, Budapest 2007) and co-editor of VAST 2008, 9th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Eurographics Symposium Proceedings, Eurographics, Germany.

Matt Jones graduated from Southampton University in 2007 with a distinction in Archaeological Computing, following a first class honours bachelor’s degree in History. His MSc dissertation was concerned with digital visualization of the city of Southampton in 1454, based on the surviving document of that year, Southampton Terrier. The computer model was intended for display at the Museum of Archaeology in Southampton. He is the winner of the 3DVisA Student Award 2007, run by the JISC 3D Visualisation in the Arts Network.

Mark Mudge received his BA is Philosophy from New College of Florida (1979). He has worked as a professional sculptor and has been involved in photography and 3D imaging for over twenty years. In 2002, he co-founded Cultural Heritage Imaging, a non-profit corporation based in California, in which he serves as President. He is a co-inventor of Highlight Reflectance Transformation Imaging. He has published twelve articles related to cultural heritage imaging and serves on several international committees.

Franco Niccolucci is Professor at the Science and Technology for Archaeological Research (STAR) Centre at the Cyprus Institute. Between 1974 and 2008 he taught at the University of Florence. He has a degree in Mathematics and has been involved in the applications of Information Technology to Archaeology and Cultural Heritage for more than ten years. He is a founder of the VAST series of international conferences on applications of Virtual Reality to Archaeology and Cultural Heritage, which he launched in 2000. He has chaired or co-chaired several international events on the subject, and is a co-founder and co-chairman of the London Charter. He has been a scientific coordinator of several projects funded by the European Union. He has published widely on ICT applications to archaeology and cultural heritage. He authored and edited several books and articles.

Sofia Pescarin has a degree in Archaeology and a PhD in History and Computing. She is a researcher with the Virtual Heritage Lab (VHLab) at the Instituto per le Technologie Applicate ai Beni Culturali (ITABC), Rome. She is also a national coordinator of research in the area of virtual heritage, for the Consiglio Nazionale delle Ricerche (CNR), promoting integrated digital technologies for the understanding and communication of cultural heritage through Virtual Reality systems. She has been a technical director of the Virtual Museum of the Scrovegni Project. In 2006 she participated in the EPOCH Network of Expertise Centres; chaired the fourth Italian Workshop on Archaeology and Open Source; and co-chaired the international conference ‘From Space to Place’ on remote sensing in archaeology, organized by CNR ITABC and Siena University. She is the Scientific Director of the Italian School of Virtual Archaeology and Director of Archeovirtual . She is a recipient of the E-Content Award Italy for the project Virtual Rome which she coordinated. Her book, Reconstructing Ancient Landscape was published by Archaeolingua in 2009.

Daniel Pletinckx has extensive experience in system design, quality assurance, digital image processing and synthesis, 3D and Virtual Reality, which he acquired through a fifteen-year career in private industry. He was chief consultant on the Ename 974 project, Belgium, and co-founded the international Ename Centre for Public Archaeology and Heritage Presentation. He is Director of Visual Dimension bvba, offering advice to a number of major European organizations on innovating and optimizing the use of ICT technology in cultural heritage and tourism. Visual Dimension specialises in novel and efficient digitization of cultural heritage sites and objects, and in the virtual reconstruction of lost historical buildings and landscapes. He is also a founding member of the European Sixth Framework Programme’s IST EPOCH Network of Excellence that deals with optimizing the use of ICT in Cultural Heritage, and acts as Coordinator for Integration Activities.

Donald H. Sanders, PhD, has a multidisciplinary background, as an architect and an archaeologist, having worked amidst the dirt and stones, but now strictly amidst the pixels. He owns and presides over two companies in the US specializing in virtual heritage. Learning Sites, Inc., with its roots dating back to 1993, builds virtual ancient reconstructions for scholars, educators, and students. The Institute for the Visualization of History, Inc., is a not-for-profit educational organization, founded in 2001, that expands the chronological and geographical scope of Learning Sites and provides still more accessibility to the vast potential of interactive 3D environments for documentation and teaching, research and display, publication and broadcast.

Martin J. Turner is currently the Visualization Team Leader within the Research Computing Services at the University of Manchester, UK. He gained his PhD in the Computer Laboratory, at Cambridge University, on Image Coding. His research interests cover a broad range of subjects such as visualization, computer graphics and mathematical topics associated with image and signal creation, analysis, processing and presentation. His teaching has covered all academic levels from undergraduate to postgraduate as well as within external courses, involving the Royal Air Force and British Gas. He is an Honorary Lecturer within the School of Computer Sciences at the University of Manchester. Research in these fields has resulted in a short-term Fellowship with British Telecom, a book Fractal Geometry in Digital Imaging, co-authored with J.M. Blackledge and P.R. Andrews (Academic Press, 1998) as well as some 75 other publications. Key activities and grants cover both local and nationally funded high-end visualization services as well as commercial contracts. He is a member of the British Computer Society (BCS), the Optical Society of America (OSA), the Institute of Mathematics and its Applications (IMA), the Institute of Electrical and Electronics Engineering (IEEE), and an executive Member and Treasurer of the Eurographics UK Chapter.


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